| Pages: [1] 2 3 4 5 6 7 |
1. AB or MWD on non-nano Caldari PvP BS? - in Ships and Modules [original thread]
If it's being used in PvP, it should have an MWD fitted. No exceptions.
- by Alex Shurk - at 2008.07.12 17:11:00
|
2. Veldspar is the best empire ore? - in Science and Industry [original thread]
Originally by: Advorber I make over 22 million isk pure profit every 2 days when i mine the material myself, unlike most other indy's I prefer *not* to rip off my customers. No you don't. Your pure profit is the money you made selling ...
- by Alex Shurk - at 2008.07.10 12:27:00
|
3. Nano Ishtar - Ogre IIs or Sentry IIs? - in Ships and Modules [original thread]
Both. No reason not to
- by Alex Shurk - at 2008.06.25 11:45:00
|
4. Vaga pilots, is this setup flyable? - in Ships and Modules [original thread]
Originally by: d'hofren That's a ship + clone that costs just shy of 480 mil Isk has never been and will never be an excuse for a ship being overpowered, especially when it's such a comparatively small sum. Even more especially when no...
- by Alex Shurk - at 2008.06.25 11:44:00
|
5. most useful modules to overload? - in Ships and Modules [original thread]
Webs (antinano), then mwds (oh**** button) then hardeners. Hardeners are really underrated for heat. They've got a 20s cycle time, so can really take the heat so to speak. They boost your EHP and your effective DPS tanked, so if the proverbial ***...
- by Alex Shurk - at 2008.06.20 20:50:00
|
6. Interceptor: microwarpdrive vs. afterburner? - in Ships and Modules [original thread]
Originally by: Dheorl It's hard to do something for a gang when there isn't a gang there. It's meant purely for solo work. Well, that explains why you're failing so spectacularly. Ceptors are gang ships. Tackling bonuses, speed, low dp...
- by Alex Shurk - at 2008.06.18 18:44:00
|
7. Interceptor: microwarpdrive vs. afterburner? - in Ships and Modules [original thread]
Originally by: Dheorl Try hitting a ceptor going 200-250m/s... It's easy. Missile boats will have no problems whatsoever. All close range guns will do it, and even most low-tier long range guns will do it, especially with some creative ...
- by Alex Shurk - at 2008.06.17 18:18:00
|
8. Interceptor: microwarpdrive vs. afterburner? - in Ships and Modules [original thread]
Originally by: Helen ...my HG snakes and got my poly rigged crow.... Yeah, you can get away with certain AB setups here, but that's several billion isk worth of implants right there :P
- by Alex Shurk - at 2008.06.14 23:02:00
|
9. Interceptor: microwarpdrive vs. afterburner? - in Ships and Modules [original thread]
Originally by: Dheorl You can therefore orbit at 500m And then get webbed, and then die a horrible, horrible death. You're an interceptor and you're there to tackle. You get to the target as fast as you can, orbit at 20km and point. I...
- by Alex Shurk - at 2008.06.14 22:44:00
|
10. Interceptor: microwarpdrive vs. afterburner? - in Ships and Modules [original thread]
AB fits are pretty universally ****. Too slow, too vulnerable to webs, not versatile enough to be of any actual use to a gang. Just fit an mwd, same goes for every other ship in existence.
- by Alex Shurk - at 2008.06.14 20:09:00
|
11. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Jade Constantine ...those questions have been addressed... I'm a neutral party - i live in empire and get by through industry. You've yet to answer the question i posed you on page 3, page 4, page 5, and well, just about...
- by Alex Shurk - at 2008.06.06 17:15:00
|
12. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Jade Constantine So lets ask them. Or, let's not and let's ask them about far more pressing issues. Say, for example the removal of 30/90d gtcs, or the abandonment of the API development, or the gashtastic UI, or the con...
- by Alex Shurk - at 2008.06.06 06:18:00
|
13. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Jade Constantine Now perhaps you can tell me in return why an Outpost should be the exception to the rule given that players are currently flying and risking super capital ships that represent far more isk investment and c...
- by Alex Shurk - at 2008.06.06 06:02:00
|
14. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Edited by: Alex Shurk on 06/06/2008 05:56:08 Edited by: Alex Shurk on 06/06/2008 05:54:52 Originally by: Jade Constantine You are going to have to read the context of the reply I made to another person rather than just snipping quo...
- by Alex Shurk - at 2008.06.06 05:54:00
|
15. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Edited by: Alex Shurk on 06/06/2008 05:41:17 Edited by: Alex Shurk on 06/06/2008 05:40:02 Originally by: Jade Constantine And it doesn't take a long time to shoot POS shields down now? It takes 10 minutes per pos. It's not the s...
- by Alex Shurk - at 2008.06.06 05:39:00
|
16. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Jade Constantine Alex you are making points and asking questions that have nothing to do with the op post or proposals on the table. Please calm down. ...What? The risk v reward balance in terms of pilot time invested ...
- by Alex Shurk - at 2008.06.06 05:19:00
|
17. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Jade Constantine Come on Alex don't be silly. If you are going to play that game then one could just as easily say that a huge majority of the negative posts are from territorial alliance members with a vested interest in ma...
- by Alex Shurk - at 2008.06.06 05:15:00
|
18. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Jade Constantine ISK isk value isk values. Are all irrelevant. You said it yourself. Eve is ISK-rich. The only scarce resource is pilot time. To stop someone re-taking an outpost requires siginificant investment in te...
- by Alex Shurk - at 2008.06.06 05:12:00
|
19. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Originally by: Herschel Yamamoto thumbs:players There are 63 unique characters in this thread. So less than 50% support. As for how many players, well, i can't say. However, well over 10% of the thumbs up come from SF members, and a fa...
- by Alex Shurk - at 2008.06.06 04:57:00
|
20. [issue] The feasibility of destructible player-built outposts in Eve - in Assembly Hall [original thread]
Edited by: Alex Shurk on 06/06/2008 04:35:27 Originally by: Jade Constantine Respectfully Alex, no you haven't. Why not? I have the decency to at least provide reasoning when i'm discounting your points, the very least you could do...
- by Alex Shurk - at 2008.06.06 04:33:00
|
| Pages: [1] 2 3 4 5 6 7 |
| First page | Previous page | Next page | Last page |